iPhone Games: My Brute Review
Monday, August 3rd, 2009My Brute is apparently a port of a web-based fighting/RPG that is quite popular. It’s another of these social simulation style games, where connecting with other players helps you grow stronger. Personally I’ve never had an interest in games like these. Maybe it’s just me, but spamming the web address of your created creature around the internet to recruit trainers, pupils, etc. is not my idea of interesting gameplay (and the internet has more than enough spam as it is). Games should be self-contained and not dependant on gimmicky external factors like self-marketing. Is it any wonder these games become ‘viral hits’ when people are spamming the praises of their creatures across the breadth of the internet for all to see, in an attempt to build up their character, providing the developer with free marketing?
While I may not care for the premise, is My Brute actually worth investing any time in? The iPhone version is a standalone version from the PC version, meaning the My Brutes from one version can’t compete or interact with those from the PC version. This limits the scope of the iPhone version, especially as this version runs gamers $5, while the PC version is free. The small number of players at present really limits the appeal of the game (which as stated is largely based on its Master and Pupil social networking system, and the ability to indulge in tournaments against other players).
You begin by naming and creating your brute. You can choose from a number of different styles and colors, though not nearly enough to create anything that would be unique from the creations of other players. Your creation will gain experience by completing tasks and defeating other fighters, which helps them develop their skills and increase their stats. The RPG elements help disguise what is otherwise a fairly shallow game.
Instead of actually getting to fight your opponents in challenges, which would’ve made the game immensely more interesting, the fights play out entirely with computer A.I, and are decided based on skills, stats, and weapons (which are also randomly gained by beating challenges, you have no say in what skills or equipment you acquire). You can also acquire pets, and unlock other things like different arenas, but it’s all rather unexciting given the nature of the game. To top it all off, you can only fight 5 opponents per day which amounts to only a few minutes worth of play time.
If the fighting was real-time, or at least involved some level of strategy, such as allowing you to choose between different fighting styles, it may have been half decent. Even allowing you to simply choose what weapons or skills you get when you complete tasks would’ve helped somewhat. Instead the game is nothing more than a completely non-interactive and random waste of time.
The graphics are fairly nice, with decent designs and animation, and the backdrops fit the style well. The music wasn’t quite as compelling and grows tiresome quickly, despite the short bursts of play time.
Considering the shallow and completely non-interactive gameplay, there’s no way I can recommend My Brute for purchase on the iPhone, especially considering it’s free on the PC and has a much larger fanbase there. It may be fun to kill a few minutes a day with on PC, but that’s not worth $5 on the iPhone. Pass on this effort and play the PC version instead if you must.
Pros:
- Nice graphics
- Plenty of things to unlock and use
Cons:
- Small number of players
- Gimmicky Master and Pupil system
- Items and skills are acquired randomly
- Completely non-interactive, choose to fight or train, that’s about it
Score: 4/10
Price: $4.99










